brazerzkidaiproxy.blogg.se

Keygen autodesk 3d max 2015 trunca
Keygen autodesk 3d max 2015 trunca











  1. #Keygen autodesk 3d max 2015 trunca 720p#
  2. #Keygen autodesk 3d max 2015 trunca full#
  3. #Keygen autodesk 3d max 2015 trunca windows 10#

AVI joined in Virtual Dub and then converted to. Raw rendered frame (left) and after a gamma adjust (right)Įach frame was a single pass 'final frame' render and there was no post production or compositing at all.Īll the frames were then loaded into the RAM player in 3ds Max as two separate blocks and be saved out as.

#Keygen autodesk 3d max 2015 trunca full#

The frames were saved in 32bit Full Float format as Open EXR which I find preferable to the. Although the PCs were sometimes used during the day dropping off the job and reconnecting in the evening to continue.īackburner is great to use for jobs like this as PCs can join and leave the job at any point meaning computers are not exclusively tied up for long periods rendering.

#Keygen autodesk 3d max 2015 trunca windows 10#

Using two i7 Windows 10 machines the sequence started 09/02/17 and completed 17/02/17.Ĩ days in total uptime for the job. Sampling quality was 1.0 and although I prefer the Lanczos filter for stills, I chose Box to reduce flicker on this animation.Įach frame took between 16 and 44 minutes to render depending on the camera view.

#Keygen autodesk 3d max 2015 trunca 720p#

So the camera target had to be carefully animated around the vehicle to where the in-focus section should be.ġ080p was the target output but after some test renders and some calculations I decided it was going to take far too long to finish so I opted for 720p instead.

keygen autodesk 3d max 2015 trunca

It's used as the focal point of the DOF so anything in front of or behind starts to drop out of focus. Again, it increases render time, but I wanted the polish it provides.Ī key consideration when using the depth of field is where the camera target is. Again, settings kept fairly low for better render time.ĭepth of field (Mental Ray) camera effect was used pretty subtly for some extra volume to the scene - If you use too much, the car can look like a small toy. Motion blur, although increasing render time, does add so much realism when things are in motion so it had to join the party. Glare was used for the bloom effect on the lights along with a custom Streaks map to define the bloom slightly.

keygen autodesk 3d max 2015 trunca

Lighting was provided by a skylight and some key point lights along with a HDR backplate help with the reflections.įinal Gather was used quite generously to give some more depth and colour bounce / bleed although the general quality was kept fairly low to reduce pressure on render time. A shame to see, but good to now know about. Although I've now discovered that using the 'Illuminates the Scene (when using Final Gather)' option creates some random flickering around these elements.

keygen autodesk 3d max 2015 trunca

Glowing light elements were achieved using the Self Illumination settings in each Arch & Design material. Materials used are a mixture of some from the Autodesk library, the Arch & Design materials along with some custom shader setup to achieve the look for the vehicle. I'm do planning a similar Vray test at some point soon as I realise that's a popular choice. Nvidia Mental Ray was used as the renderer for this project as I know my way around it and I get great results. Using a free 3D model from I set up this 800 frame sequence in 3ds Max to check out some render and shader settings.













Keygen autodesk 3d max 2015 trunca